We are an online gaming squad named in honor of the real 1st Battalion 8th Marines!

Current Bal: $132.96 USD 8/3

Login

Welcome Guest.






Lost Password?
No account yet? Register
Home arrow Forum arrow Open Forumarrow General Discussionarrow Server-side AI's DEADLY Accuracy Server-side AI's DEADLY Accuracy
1st Battalion 8th MarinesOpen ForumGeneral Discussion (Moderators: Zap, Sensei, rekster)Server-side AI's DEADLY Accuracy
Pages: [1]   Go Down
  Print  
Author Topic: Server-side AI's DEADLY Accuracy  (Read 951 times)
DeltaFiveOne
Private

Offline Offline

Posts: 39



WWW
« on: July 04, 2007, 04:08:57 PM »

I figured I'd post this here because there was nowhere else I could post on these forums for some reason, but I figured this is a pretty important topic that I have put on the BIS forums at http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=9f873716b28834e7368669d7dce0e9ce&act=ST&f=64&t=64687&st=75&%EF%BF%BDentry111031
Playing many times before online and in SP, the AI has an unfair advantage of accuracy especially during Evolution which our server runs a lot...in my personal profile, I have edited some values that actually make the AI use more dispersion fire and limit the 200-300m AK one shot kills that so many of us have endured...I was thinking that since this code can be server side as well, that we could actually implement it with server.cfg for all of us to try out onilne...here's a snippet of the code I found to be extremely experience changing in terms of battles vs. the AI...under class Difficulties, and difficulty Regular/Veteran the last four lines in bold...my values have already been changed to a value I use on singleplayer because the friendly AI die WAAAAY too quick..these values of precisionfriendly/precisionenemy are the key lines to what gives the AI its accuracy...at default for Regular they are set at a whopping 0.750000/0.750000 which means that these guys will take us out almost instantaneous from a distance after they hear us open fire and locate our position..

class veteran
   {
      class Flags
      {
         HUD=1;
         HUDWp=1;
         HUDWpPerm=1;
         WeaponCursor=1;
         ClockIndicator=1;
         3rdPersonView=1;
         Tracers=1;
         UltraAI=0;
      };
      skillFriendly=1.000000;
      skillEnemy=0.750000;
      precisionFriendly=0.700000;
      precisionEnemy=0.350000;

   };

I have noted that SimHQ servers have already implemented this idea into their server.cfg and used these values here...

// Server Name and Password Are Set Here
hostname="Wepps ArmA Server";
password="tactical";
passwordAdmin = "youradminpassword"; // password to protect admin access
motd[]= {"Welcome to yourname's Server.","Hosted by yourname.",}; // Welcome message, two lines "," means 'new line'
motdInterval=1; // if motd has multiple lines, how fast to show these in succession (default is 5 seconds).

difficulty="veteran"; // Sets which one of the difficulty levels below should be used

class Difficulties {

class veteran {

// Also soldiers/vehicles die sooner upon damage.

class Flags {
HUD=1; // Shows you leaders location and your position in formation
HUDWp=1; // Shows Waypoints right after they're ordered to you
HUDWpPerm=1; // Shows Waypoints permanently
WeaponCursor=0; // Shows the crosshair for your weapon
ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters"
3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
Tracers=1; // Displays tracers even of small arms that in real life would not have tracers
UltraAI=0; // Enables some kind of super AI that hears and sees more and has better tactics. This is for both friendly and enemy sides.
};

// These are the skills. Value may range from 0.000000 to 1.000000

skillFriendly=0.600000; // Friendly tactics skill
skillEnemy=0.600000; // Enemy tactics skill
precisionFriendly=0.500000; // Friendly shooting precision
precisionEnemy=0.400000; // Enemy shooting precision
};

};

An extremely long post I know, but I felt after playing this morning during Evolution something has got to change in terms of the unrealistic AI's accuracy from afar...at least we can balance the scales a lil' more to what can give us more tactical reality to our Armed Assault...thanks let me know what you guys think..I hope more servers will implement these values as well personally.
Logged

"Single shot for the engine block!" - 1st SFOD-D Operative, Black Hawk Down
DeltaFiveOne
Private

Offline Offline

Posts: 39



WWW
« Reply #1 on: July 04, 2007, 04:22:22 PM »

Also plz note to enable these lines of code to show up in singleplayer, you must complete more than 1-2 campaign missions, not sure if it has anything to do with single missions...either way the skill/precision values will not be in the my documents/arma other profiles/user name/"your profile" file until then. 
Logged

"Single shot for the engine block!" - 1st SFOD-D Operative, Black Hawk Down
LZ_Baker
Private

Offline Offline

Posts: 122



« Reply #2 on: July 04, 2007, 04:34:13 PM »

awesome find mate.  The AI can be way to precise, especially with ak's over a distance.
Logged

bbs
Mess Specialist

Offline Offline

Posts: 1829



WWW
« Reply #3 on: July 04, 2007, 06:10:06 PM »

I figured I'd post this here because there was nowhere else I could post on these forums for some reason,

Sorry about that! I took care of it and you know have real access.
Logged
WOLF
Lance Corporal
*
Offline Offline

Posts: 113


« Reply #4 on: July 05, 2007, 01:12:10 PM »

I agree! AI killing me from 800meters out with a Ak47 has become a little annoying. Seeing how im always concealed behind something before i take a shot. At 800meters i find it hard to believe they can hit me a Ak47 let alone see me. The oneshot headshots get rather old, im a accurate shooter but damn, they can hit a tick off a dogs ass on the fly with 1 shot at 50-800 meters.
« Last Edit: July 05, 2007, 02:41:07 PM by WOLF » Logged
stele
Private First Class
*
Offline Offline

Posts: 77



WWW
« Reply #5 on: July 24, 2007, 06:01:22 AM »

Great find, I hope this gets implemented into our server.

Promote longer engagements, city fire fights, etc.
Logged

416th Engineer Command
G-3 Reconnaissance Sergeant
21Bravo Combat Engineer
Chris

Offline Offline

Posts: 4


« Reply #6 on: July 25, 2007, 09:55:36 AM »

I understand you guys aren't too keen on getting too many addons (understandably) but if you ever do get an addon pack, I strongly recommend the HD troops released by Scaven. They take the accuracy down to a realistic level - enemies will not hit you every shot and they will use suppressive fire with PK's, fire RPGs at you and it makes for some really, really good fire fights. They are still good enough to shoot you, and especially so if you decide to stand up and run around in a fire fight. It's made it quite realistic for us.
Logged
Swoop
Alumni
*
Offline Offline

Posts: 70


« Reply #7 on: July 26, 2007, 06:08:57 AM »

Psst.

Chris, I already made the change detail in this post on our server.....
Logged

Pages: [1]   Go Up
  Print  
 
Jump to: